Star Wars Knights of the Old Republic II The Sith Lords Cheats|
Star Wars - Knights of the Old Republic II - The Sith Lords
Submitted by: Evandro Ervino Pereira - in the Brazil
Open up "swkotor2.ini" in your KoToRII folder and go under [Game Options] and add
EnableCheats=1 and when in game press `
(*Note: The entry box will be invisible, just type in the codes you wish
to use and press enter, if they do not work you probably mis-spelled something,
try again). Get This By Doing This:
addexp ## - Gives ## exp.
givecredits ## - Gives ## credits.
givecomspikes - Gives 99 comspikes.
adddarkside ## - Gives darkside points. (if you dont put a number it will
give you the maximum number of dark points possible)
addlightside ## - Gives lightside points (if you dont put a number it will
give you the maximum number of light points possible).
revealmap - Makes the entire map of your current area completely visible.
infiniteuses - Infinite use of items.
invulnerability - Invincible, never hurt.
heal - Refills characters health points and force points.
addlevel ## - Get experience.
whereami - Shows where you are on map.
givemed - Get 100 Med Kits.
giverepair - Get 100 Advance Repair Kits.
givesitharmour - Get 100 Armor.
turbo - Characters Move Faster.
restartminigame - Restart Mini Game if You Lose.
bright - Brightens Dark areas.
giveitem ## - Get Item of Your Choice.
settreatinjury ## - Raises treat injury to ## level.
setcomputeruse ## - Raises computer use to ## level.
setdemolitions ## - Raises demolitions to ## level.
setstealth ## - Raises stealth to ## level.
setawareness ## - Raises awareness to ## level.
setpersuade ## - Raises persuade to ## level.
setrepair ## - Raises repair to ## level.
setsecurity ## - Raisessecurity to ## level.
setstrength ## - Raises strength to ## level.
setdexterity ## - Raises dexterity to ## level.
setconstitution ## - Raises constitution ## level.
setintelligence ## - Raises intelligence to ## level.
setwisdom ## - Raises wisdom to ## level.
setcharisma ## - Raises charisma to ## level.
givesecspikes - Give 100 Section Spikes.
Codes for the "giveitem" code:
E.g - | giveitem a_belt_01 | will give you an Adrenaline Amplifier (without |).
Adrenaline Amplifier a_belt_01
Advanced Adrenaline Amplifier a_belt_05
Aratech SD Belt a_belt_06
Adrenaline Stimulator a_belt_18
Aratech Cardio-Regulator a_belt_25
Aratech Echo Belt a_belt_29
Accuracy Gloves a_gloves_05
Automation Gloves a_gloves_21
Arkanian Blinders a_helmet_14
Absorption Visor a_helmet_29
Atton's Ribbed Jacket a_light_x02
Arca Jeth's Robe a_robe_23
Aleema Keto's Robe a_robe_24
Arkanian Energy Shield a_shield_03
Advanced Combat System e_imp3_04
Armored Flight Suit g_a_armrdfsuit
Aesthetic Item g_i_asthitem001
Advanced Repair Kit g_i_drdrepeqp002
Average Flash Mine g_i_trapkit002
Armor Reinforcement g_i_trapkit005
Adhesive Grenade g_w_adhsvgren001
Armorply Plating Mark I u_a_over_02
Armorply Plating Mark II u_a_over_10
Ablative Plating Mark II u_a_over_12
Armorply Plating Mark III u_a_over_18
Ablative Plating Mark III u_a_over_20
Armorply Plating Mark IV u_a_over_26
Ablative Plating Mark IV u_a_over_28
Armorweave Underlay Mark I u_a_unde_03
Armorweave Underlay Mark II u_a_unde_09
Armorweave Underlay Mark III u_a_unde_15
Armorweave Underlay Mark IV u_a_unde_21
Armorweave Underlay Mark V u_a_unde_27
Advanced Disrupting Emitter u_l_emit_06
Advanced Agrinium Grip u_m_grip_06
Advanced Contoured Grip u_m_grip_07
Advanced Zabrak Grip u_m_grip_08
Advanced Basket Hilt u_m_grip_09
Advanced Nagai Grip u_m_grip_10
Amplifying Chamber Mark I u_r_firi_02
Amplifying Chamber Mark II u_r_firi_07
Amplifying Chamber Mark III u_r_firi_12
Agrinium Grip u_m_grip_01
Advanced Rylith Power Cell u_r_powe_09
Accuracy Scope Mark I u_r_targ_02
Accuracy Scope Mark II u_r_targ_06
Accuracy Scope Mark III u_r_targ_10
Accuracy Scope Mark IV u_r_targ_14
Aratech Droid Oxidizer w_blaste_10
Basic Mullinine E
Basic Neutronium Edge u_m_edge_04
Broadening Chamber Mark I u_r_firi_01
Beam Splitter Mark I u_r_firi_04
Broadened Chamber Mark II u_r_firi_06
Beam Splitter Mark II u_r_firi_09
Broadened Chamber Mark III u_r_firi_11
Beam Splitter Mark III u_r_firi_14
Basic Rylith Power Cell u_r_powe_03
Blaster Pistol w_blaste_01
Blaster Carbine w_brifle_01
Blaster Rifle w_brifle_04
Bothan Droid Disruptor w_brifle_15
Buster Rocket w_rocket_03
Czerka Utility Belt a_belt_04
CNS Strength Enhancer a_belt_15
Czerka Defensive Gauntlets a_gloves_08
Corellian Powersuit a_heavy_11
Combat Sensor a_helmet_15
Consciousness Helm a_helmet_17
Circlet of Saresh a_helmet_25
Combat Suit a_light_02
Cinnagar War Suit a_medium_04
Crado's Robe a_robe_29
Cardio Package e_imp1_03
Cardio Power System e_imp3_06
Clothing Variant 09 g_a_clothes010
Clothing Variant Czerka g_a_clothes011
Clothing Variant 11 g_a_clothes012
Clothing Variant 02 g_a_clothes02
Clothing Variant 03 g_a_clothes03
Clothing Variant 4 g_a_clothes 4
Clothing Variant 5 g_a_clothes05
Clothing Variant 6 g_a_clothes06
Clothing Variant 1 g_a_clothes07
Clothing Variant 7 g_a_clothes08
Clothing Variant 8 g_a_clothes09
Credits g_i_credits001 (001 up to 015)
CryoBan Grenade g_w_cryobgren001
Crystal, Green u_l_colo_02
Crystal, Yellow u_l_colo_03
Crystal, Red u_l_colo_04
Crystal, Violet u_l_colo_05
Crystal, Cyan u_l_colo_06
Crystal, Silver u_l_colo_07
Crystal, Orange u_l_colo_08
Crystal, Viridian u_l_colo_09
Crystal, Bronze u_l_colo_10
Crystal, Adegan u_l_crys_01
Crystal, Rubat u_l_crys_02
Crystal, Ruusan u_l_crys_03
Crystal, Nextor u_l_crys_04
Crystal, Dragite u_l_crys_05
Crystal, Firkrann u_l_crys_06
Crystal, Phond u_l_crys_07
Crystal, Bondar u_l_crys_08
Crystal, Velmorite u_l_crys_09
Crystal, Sigil u_l_crys_10
Crystal, Jenruax u_l_crys_11
Crystal, Kasha u_l_crys_12
Crystal, Opila u_l_crys_13
Crystal, Eralam Crystal, Opila
Crystal, Stygium u_l_crys_15
Crystal, Damind u_l_crys_16
Crystal, Sapith u_l_crys_17
Crystal, Pontite u_l_crys_18
Crystal, Upari u_l_crys_19
Crystal, Solari u_l_crys_21
Crystal, Qixoni u_l_crys_21x
Crystal, Kaiburr u_l_crys_25
Crystal, Hurrikaine u_l_crys_x23
Crude Phobium Emitter u_l_emit_03
Contoured Grip u_m_grip_02
Crippling Scope Mark I u_r_targ_04
Crippling Scope Mark II u_r_targ_08
Crippling Scope Mark III u_r_targ_12
Combat Enforcer w_brifle_16
Ceremonial Bowcaster w_brifle_21
Concussion Rocket w_rocket_11
Concussion Grenade g_w_stungren01
Dominator Gauntlets a_gloves_25
Durasteel Heavy Armor a_heavy_04
Das'skar Hunting Mask a_helmet_19
Dark Padawan Robe a_robe_03
Dark Jedi Robe a_robe_09
Dark Jedi Knight Robe a_robe_14
Darth Malak's Armor a_robe_26
Dark Jedi Master Robe a_robe_18
Droid Impact Armor Mark I d_armor_01
Droid Modular Plating Mark I d_armor_02
Droid Impact Armor Mark II d_armor_03
Droid Desh Plating d_armor_04
Droid Impact Armor Mark III d_armor_05
Droid Modular Plating Mark II d_armor_06
Droid Modular Plating Mark III d_armor_07
Droid Agrinium Armor d_armor_08
Droid Dura Plating Mark I d_armor_09
Droid Quadranium Armor d_armor_10
Droid Dura Plating Mark II d_armor_11
Droid Diatium Plating d_armor_12
Droid Energized Armor Mark I d_armor_13
Droid Energized Armor Mark II d_armor_14
Droid Energized Armor Mark III d_armor_15
Droid Neural Pacifier d_device_01
Droid Repulsor d_device_02
Droid Flame Thrower d_device_03
Droid Toxin Emitter d_device_04
Droid Neural Scrambler d_device_05
Droid Ion Striker d_device_06
Droid Molten Cannon d_device_07
Droid Carbonite Projector d_device_08
Droid Plasma Thrower d_device_09
Droid Bio-Assault Spray d_device_10
Droid Carbonite Emitter d_device_11
Droid Exchange Interface d_interface_10
Droid Wisdom Upgrade d_interface_09
Droid Agility Upgrade d_interface_08
Droid Ion Blast Mark III d_device_14
Droid Durability Upgrade d_interface_07
Droid Motivator Booster d_interface_06
Droid Parabolic Guides d_interface_05
Droid Lockout Bypass d_interface_04
Droid Machine Interface d_interface_03
Droid Stabilization Subroutine d_interface_02
Droid Optimized Interface d_interface_01
Droid Assassination Module d_hk47_03
Droid Capacitor Armor d_hk47_02
Droid Assasin's Rifle d_hk47_01
Droid Singulararity Projector d_g0t0_03
Droid Omniscience Unit d_g0t0_02
Droid Stealth Booster d_g0t0_01
Droid Multi-spectral Emitter d_device_15
Droid Ion Blast Mark II d_device_13
Droid Ion Blast Mark I d_device_12
Droid Remote Interface d_interface_11
Droid Scavenger Upgrade d_interface_13
Droid Source Ripper d_interface_14
Droid Systems Upgrade d_interface_15
Droid Deflector Mark I d_shield_01
Droid Deflector Mark II d_shield_02
Droid Defense Barrier d_shield_03
Droid Energy Collector d_shield_04
Droid Deflector Mark III d_shield_05
Droid Unity Grid d_shield_06
Droid Shock Arm d_t3m4_01
Droid Self-Sustaining Unit d_t3m4_02
Droid Renewable Shield d_t3m4_03
Droid Motion Tracker d_tool_01
Droid Upgrade Slot d_tool_02
Droid Surveillance Upgrade d_tool_03
Droid Advanced Upgrade Slot d_tool_04
Droid Reference Database d_tool_05
Droid System Fortification d_tool_06
Droid Fighting Upgrade d_tool_07
Droid Perception Sensors d_tool_08
Droid Memory Upgrade d_tool_09
Droid CEPB d_tool_14
Droid Micro-Optics d_tool_15
Droid Warfare Upgrade d_tool_10
Droid Battle Upgrade d_tool_11
Droid CERS d_tool_12
Droid CESS d_tool_13
Durability Implant e_imp2_08
Dancer's Outfit g_danceroutfit
Deadly Frag Mine g_i_trapkit006
Deadly Plasma Mine g_i_trapkit009
Deadly Gas Mine g_i_trapkit012
Deadly Sonic Mine g_i_trapkit015
Devastating Flash Mine g_i_trapkit017
Devastating Frag Mine g_i_trapkit019
Devastating Plasma Mine g_i_trapkit021
Devastating Gas Mine g_i_trapkit023
Devastating Sonic Mine g_i_trapkit025
Durasteel Bonding Alloy g_i_upgrade008
Double-Bladed Lightsaber - Blue g_w_dblsbr001
Double-Bladed Lightsaber - Red g_w_dblsbr002
Double-Bladed Lightsaber g_w_drkjdisbr002
Durasteel Underlay Mark III u_a_unde_18
Durasteel Underlay Mark II u_a_unde_12
Double-Bladed Lightsaber g1_w_dblsbr002
Double-Bladed Lightsaber g1_w_dblsbr001
Dark Jedi Lightsaber g_w_drkjdisbr001
Double-Bladed Lightsaber - Viridian g_w_dblsbr011
Double-Bladed Lightsaber - White g_w_dblsbr010
Double-Bladed Lightsaber - Silver g_w_dblsbr009
Double-Bladed Lightsaber - Orange g_w_dblsbr008
Double-Bladed Lightsaber - Bronze g_w_dblsbr007
Double-Bladed Lightsaber - Purple g_w_dblsbr005
Double-Bladed Lightsaber - Yellow _w_dblsbr004
Double-Bladed Lightsaber - Green g_w_dblsbr003
Durasteel Underlay Mark V u_a_unde_30
Discharge Energy Cell u_l_cell_01
Diatium Energy Cell u_l_cell_02
Deflection Emitter u_l_emit_01
Disrupting Emitter u_l_emit_02
Dragite Lens u_l_lens_02
Deadly Devaronian Edge u_m_edge_13
Echani Shield Suit a_light_12
Electromesh Armor a_medium_14
Exar Kun's Light Battle Suit a_medium_11
Echani Battle Armor a_medium_03
Electromesh Suit a_light_08
Echani Light Armor a_light_07
Echani Heavy Armor a_heavy_03
Enchanced Shielding Visor a_helmet_27
Echani Accuracy Gloves a_gloves_23
Eriadu Strength Amplifier a_gloves_14
Exchange Work Gloves a_gloves_07
Eriadu Stealth Unit a_belt_14
Exchange Casual Gloves a_gloves_02
Exchange Shadow Caster a_belt_10
Exchange Utility Belt a_belt_16
Double-Bladed Sword w_melee_07
Disruptor Rifle w_brifle_13
Dashade Sonic Disruptor w_blaste_29
Dashade Sonic Blaster w_blaste_23
Deadly Devaronian Edge u_m_edge_13
Double-Bladed Lightsaber g_w_drkjdisbr002
Flex Heavy Armor a_heavy_06
Felenar Armor a_heavy_14
Gamorrean Gauntlets a_gloves_06
GNS Strength Enhancer a_belt_26
Force Mask a_helmet_20
Force Pike w_melee_14
Freyyr's Warblade w_melee_30
Freedon Nadd's Short Lightsaber w_sls_x02
Flexible Underlay Mark V u_a_unde_29
Flexible Underlay Mark IV u_a_unde_23
Freedon Nadd's Blaster w_blaste_30
Flexible Underlay Mark III u_a_unde_17
Flexible Underlay Mark II u_a_unde_11
Flexible Underlay Mark I u_a_unde_05
Fire Suppression System g_d_firesupres01
Fitness Package e_imp1_06
Force Shield a_helmet_28
Force Focusing Visor a_helmet_30
Electrical Capacitance Shield a_belt_12
Echani Vibrosword w_melee_21
Explosive Rocket w_rocket_01
Handmaiden's Robe a_robe_x01
Heavy Cinnagar War Suit a_medium_12
Heavy Combat Suit a_light_03
Hyper Adrenaline Amplifier a_belt_09
Gand Discharger w_melee_29
Geonosian Electro-Staff w_melee_26
Gand Shockstaff w_melee_23
Gand Silencer w_melee_18
Gamorrean Cleaver w_melee_16
Gamorrean War Axe w_melee_09
Goto Targeting Module d_g0t0_04
Gray Jedi Robe a_robe_12
Gamorrean Power Gauntlets a_gloves_18
Gamorrean Wargloves a_gloves_13
Health Package e_imp1_08
Hyper-adrenal Strength g_i_adrnaline004
Hyper-adrenal Alacrity g_i_adrnaline005
Hyper-adrenal Stamina g_i_adrnaline006
Hyper-battle Stimulant g_i_cmbtshot002
Hair Trigger g_i_upgrade004
HK Droid Processor hkpart01
Infiltrator Gloves a_gloves_11
Insulated Gloves a_gloves_01
Immortality Belt a_belt_28
Immunity Belt a_belt_17
Inertial Inhibitor a_belt_11
Handmaiden's Staff w_melee_x01
Heavy Repeating Rifle w_brifle_22
Heavy Sonic Blaster w_blaste_17
Heavy Blaster w_blaste_06
Heat Shielding Mark IV u_a_over_25
Heavy Bonded Plates Mark III u_a_over_24
Heat Shielding Mark III u_a_over_17
Heavy Bonded Plates Mark II u_a_over_16
Heat Shielding Mark II u_a_over_09
Heavy Bonded Plates Mark I u_a_over_08
Heat Shielding Mark I u_a_over_01
HK Protocol Pacifist Package hkpart05
HK Vocabulator hkpart04
HK Control Cluster hkpart03
HK Chassis hkpart02
Iotran Braceman Armor a_heavy_13
Ion Cell Mark IV u_m_cell_13
Ion Rocket w_rocket_10
Ion Rifle w_brifle_07
Ion Charger Mark V u_r_powe_13
Ion Carbine w_brifle_02
Ion Charger Mark IV u_r_powe_10
Ion Charger Mark II u_r_powe_04
Ion Charger Mark III u_r_powe_07
Ion Charger Mark I u_r_powe_01
Improved Vibration Lens u_l_lens_10
Improved Beam Gem Lens u_l_lens_09
Improved Fencing Emitter u_l_emit_08
Improved Ion Energy Cell u_l_cell_07
Improved Diatium Energy Cell u_l_cell_06
Improved Discharge Energy Cell u_l_cell_05
Ion Energy Cell u_l_cell_03
Improved Energy Cell g_i_upgrade002
Immortality D-Package e_imp4_05
Immunity D-Package e_imp4_02
Insight Implant e_imp2_06
Improved Deflection Emitter u_l_emit_05
Jal Shey Neophyte Armor a_robe_07
Jal Shey Meditation Gloves a_gloves_22
Jamoh Hogra's Battle Armor a_medium_15
Jal Shey Perception Gloves a_gloves_12
Jal Shey Mentor Belt a_belt_30
Jal Shey Belt a_belt_20
Improved Automation Gloves a_gloves_29
Ion Grenade g_w_iongren01
Interface Band a_helmet_07
Jedi Robe a_robe_08
Jal Shey Advisor Armor a_robe_11
Jedi Knight Robe a_robe_13
Jedi Master Robe a_robe_17
Jal Shey Mentor Armor a_robe_20
Jolee's Robe a_robe_27
Karakan Gauntlets a_gloves_15
Kubaz Scoundrel Gloves a_gloves_20
Khoonda Militia Armor a_khoonda
Krath Heavy Armor a_medium_08
Krath Holy Battle Suit a_medium_10
Lightsaber - Orange g_w_lghtsbr08
Lightsaber - White g_w_lghtsbr10
Lightsaber - Silver g_w_lghtsbr09
Lightsaber - Bronze g_w_lghtsbr07
Lightsaber - Purple g_w_lghtsbr05
Lightsaber - Yellow g_w_lghtsbr04
Lightsaber - Red g_w_lghtsbr02
Lightsaber - Green g_w_lghtsbr03
Lightsaber - Blue g_w_lghtsbr01
Life Support Pack g_i_medeqpmnt03
Lornan Implant e_imp2_02
Light Battle Armor a_medium_02
Light Combat Suit a_light_01
Lightning Gloves a_gloves_30
Ludo Kressh's Armband a_band_x03
Kyber Dart w_rocket_04
Lightsaber - Viridian g_w_lghtsbr11
Lightsaber Energy Cell Fixture lspart01
Lightsaber Emitter Fixture lspart02
Mandalorian Heavy Suit a_light_09
Mandalorian Combat Suit a_light_04
Massassi Ceremonial Armor a_light_08
Matukai Meditation Band a_helmet_23
Multi-spectral Target Assessor a_helmet_16
Meditation Band a_helmet_12
Mandalore's Armor a_heavy_x01
Matrix Armor a_heavy_15
Mandalorian Assault Armor a_heavy_10
Mandalorian Heavy Armor a_heavy_08
Mandalorian Battle Armor Multishield Generator
Multishield Generator a_belt_21
Long Sword w_melee_02
Ludo Kressh's War Sword w_melee_x12
Luxa's Disruptor w_blaste_x05
Lorrdian Gemstone u_l_crys_22
Lightsaber Focusing Lens Fixture lspart03
Mira's Ballistic Mesh Jacket a_light_x09
Military Suit a_medium_01
Matukai Apprentice Robe a_robe_05
Mandalorian Chamber Mark II u_r_firi_10
Moderate Devaronian Edge u_m_edge_05
Mild Devaronian Edge u_m_edge_01
Mining Laser mininglaser
Miner Uniform mineruniform
Mesh Underlay g_i_upgrade006
Mandalorian Chamber Mark I u_r_firi_05
Minor Sonic Detonator g_w_sonicdet01
Minor Gas Mine g_i_trapkit010
Minor Sonic Mine g_i_trapkit013
Minor Plasma Mine g_i_trapkit007
Minor Frag Mine g_i_trapkit004
Minor Flash Mine g_i_trapkit001
Mental Boost System e_imp3_10
Mental Boost D-Package e_imp4_10
Mental Boost Implant e_imp2_10
Mandalorian Power Shield a_shield_05
Mental Boost Package e_imp1_10
Mandalorian Melee Shield a_shield_02
Matukai Adept Robe a_robe_15
Pazaak Card +1 g_i_pazcard_001
Pazaak Card +2 g_i_pazcard_002
Pazaak Card +3 g_i_pazcard_003
Pazaak Card +4 g_i_pazcard_004
Pazaak Card +5 g_i_pazcard_005
Pazaak Card +6 g_i_pazcard_006
Physical Boost D-Package e_imp4_09
Perception D-Package e_imp4_03
Physical Boost System e_imp3_09
Physical Boost Implant e_imp2_09
Power Implant e_imp2_04
Padawan Robe a_robe_02
Pheromone Package e_imp1_02
Physical Boost Package e_imp1_09
Onderon Repeating Carbine w_brifle_26
Powered Light Battle Armor a_medium_09
Powered Battle Armor a_heavy_05
Ostrine Edge u_m_edge_15
Onasi Blaster w_blaste_22
Ossus Dueling Lens u_l_lens_11
Pazaak Card -1 g_i_pazcard_007
Pazaak Card -2 g_i_pazcard_008
Pazaak Card -3 g_i_pazcard_009
Pazaak Card -4 g_i_pazcard_010
Pazaak Card -5 g_i_pazcard_011
Pazaak Card -6 g_i_pazcard_012
Pazaak Card +/-1 g_i_pazcard_013
Pazaak Card +/-2 g_i_pazcard_014
Pazaak Card +/-3 g_i_pazcard_015
Pazaak Card +/-4 g_i_pazcard_016
Pazaak Card +/-5 g_i_pazcard_017
Pazaak Card +/-6 g_i_pazcard_018
Pazaak Card +/- 1/2 g_i_pazcard_019
Pazaak Card Double g_i_pazcard_020
Pazaak Card Tie Breaker g_i_pazcard_021
Pazaak Card Flip 2&4 g_i_pazcard_022
Pazaak Card Flip 3&6 g_i_pazcard_023
Pazaak Deck g_i_pazdeck
Pazaak Side Deck g_i_pazsidebd001
Plasma Grenade g_w_firegren001
Poison Grenade g_w_poisngren01
Pinpoint Scope Mark I u_r_targ_01
Pure Rylith Power Cell u_r_powe_15
Power Pulsator Mark V u_r_powe_14
Power Pulsator Mark IV u_r_powe_11
Power Pulsator Mark III u_r_powe_08
Power Pulsator Mark II u_r_powe_05
Power Pulsator Mark I u_r_powe_02
Precision Chamber Mark III u_r_firi_13
Precision Chamber Mark II u_r_firi_08
Precision Chamber Mark I u_r_firi_03
Pontite Lens u_l_lens_12
Pure Byrothsis Lens u_l_lens_08
Pure Kunda Lens u_l_lens_06
Phobium Alloy Emitter u_l_emit_11
Pinpoint Scope Mark II u_r_targ_05
Pinpoint Scope Mark III u_r_targ_09
Pinpoint Scope Mark IV u_r_targ_13
Plasma Projector w_brifle_18
Pazaak Cards In Hand w_pazaak_01
Plasma Rocket w_rocket_05
Poison Rocket w_rocket_06
Retinal Combat Implant e_imp2_01
Reaction System e_imp3_03
Response Package e_imp1_05
Reflex Package e_imp1_01
Reinforced Fiber Armor a_light_13
Rebreather Mask a_helmet_18
Rakatan Band a_helmet_03
Regal Visor a_helmet_11
Ultimate Diatium Energy Cell u_l_cell_13
Ulic Qel Droma's Mesh Suit a_light_15
Universal D-Package e_imp4_08
Ubese Environmental Suit a_light_11
Unarmed Accuracy Gloves a_gloves_10
Quadranium Edge u_m_edge_14
Quickness D-Package e_imp4_06
Qel-Droma Belt a_belt_27
Paralysis Dart w_rocket_09
Piercing Dart w_rocket_08
Poison Dart w_rocket_07
Spacer's Sensor a_helmet_10
Sith Mask a_helmet_21
Shielding Visor a_helmet_09
Sonic Nullifiers a_helmet_06
Stealth Field Enhancer a_helmet_04
Sith Power Gauntlets a_gloves_17
Systech Cardio-Regulator a_belt_08
Survey Gear 100_mask01
Stealth Field Generator a_belt_03
Strength Enhancer a_belt_07
Rodian Death Blade w_melee_17
Ryyk Blade w_melee_19
Safety Harness 100_belt01
Repeating Blaster Rifle w_brifle_10
Rodian Blade w_melee_11
Repeating Blaster Carbine w_brifle_06
Remote's Blaster w_blaste_x20
Republic Blaster w_blaste_09
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Repair Kit g_i_drdrepeqp001
Stabilizer Mask a_helmet_22
Short Lightsaber - Blue g_w_shortsbr01
Strong Sonic Mine g_i_trapkit024
Strong Gas Mine g_i_trapkit022
Strong Plasma Mine g_i_trapkit020
Strong Flash Mine g_i_trapkit016
Strong Frag Mine g_i_trapkit018
Security Spike Tunneler g_i_secspike02
Squad Recovery Stim g_i_medeqpmnt08
Skills D-Package e_imp4_07
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Skills System e_imp3_07
Skills Package e_imp1_07
Skills Implant e_imp2_07
Skills Package e_imp1_07
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Sylvar's Robe a_robe_25
Strength Package e_imp1_04
Sith Battle Suit a_medium_05
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Sound Dampening Overlay Mark IV u_a_over_27
Sound Dampening Overlay Mark III u_a_over_19
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Short Lightsaber - Bronze g_w_shortsbr07
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Strengthening Underlay Mark I u_a_unde_04
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Strengthening Underlay Mark III u_a_unde_16
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Strengthening Underlay Mark V u_a_unde_28
Superior Rylith Power Cell u_r_powe_12
Superior Nagai Grip u_m_grip_15
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Superior Basket Hilt u_m_grip_14
Superior Zabrak Grip u_m_grip_13
Superior Agrinium Grip u_m_grip_11
Superior Contoured Grip u_m_grip_12
Superior Mullinine Edge u_m_edge_11
Superior Neutronium Edge u_m_edge_12
Superior Ionite Edge u_m_edge_10
Sonic Discharge Cell Mark III u_m_cell_12
Severe Devaronian Edge u_m_edge_09
Synthesized Byrothsis Lens u_l_lens_03
Sonic Discharge Cell u_m_cell_04
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Superior Ion Energy Cell u_l_cell_11
Superior Diatium Energy Cell u_l_cell_10
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Target Assessor a_helmet_24
Thon's Robe a_robe_28
Taris Survival Gloves a_gloves_04
Targeting Visor a_helmet_08
Thermal Shield Generator a_belt_13
Tech Specialist Belt a_belt_24
Telos Mining Shield 100_fore01
Sith War Sword w_melee_12
Sith Tremor Sword w_melee_22
Systech Electric Blaster w_blaste_25
Sonic Carbine w_brifle_03
Sonic Rifle w_brifle_09
Slavemaster Stun Carbine w_brifle_25
Sonic Disruptor w_brifle_27
Short Sword w_melee_01
Sith Disruptor w_blaste_15
Systech Static Blaster w_blaste_13
Systech Aural Blaster w_blaste_08
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Vao Armband a_band_x02
Verpine Zal Alloy Mesh a_heavy_09
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Tehk'la Blade w_melee_27
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Trandoshan Double-Blade w_melee_20
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Telgorn Jolt Cell Mark III u_l_cell_12
Telgorn Jolt Cell Mark II u_l_cell_08
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Zabrak Field Armor a_light_14
Zeison Sha Initiate Armor a_robe_06
Zeison Sha Warrior Armor a_robe_16
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Zabrak Grip u_m_grip_03
War Bowcaster w_brifle_11
Zeison Sha Gloves a_gloves_24
Zabrak Combat Suit a_light_05
Zabrak Battle Armor a_light_10
Watchman Blaster w_blaste_18
Wrist Launcher g_i_wristlaunch
Vibro Double-Blade w_melee_15
Visas Marr's Lightsaber w_ls_x01
Verpine Droid Disintegrator w_brifle_29
Verpine Droid Disruptor w_brifle_20
Vibration Cell Mark IV u_m_cell_14
Vibration Cell Mark III u_m_cell_10
Zabrak Heavy Blaster w_blaste_24
Zabrak Blaster Carbine w_brifle_24
Zersium Rifle w_brifle_30
Zabrak Vibroblade w_melee_10
Defel Mimicker a_belt_22
Frozian Scout Belt a_belt_23
Heavy Battle Armor a_heavy_02
Frag Grenade g_w_fraggren01
Durasteel Underlay Mark I u_a_unde_06
Fencing Emitter u_l_emit_04
Ion Blaster w_blaste_02
Field Survival Pistol w_blaste_03
Basket Hilt u_m_grip_04
Improved Neutronium Edge u_m_edge_08
Improved Mullinine Edge u_m_edge_07
Improved Ionite Edge u_m_edge_06
Ion Cell Mark III u_m_cell_09
Ion Cell Mark II u_m_cell_05
Ion Cell u_m_cell_01
Expert Fencing Emitter u_l_emit_12
Expert Deflection Emitter u_l_emit_09
Upon the participation of the invasion/defense of Onderon Palace, you will find a
terminal with (3) numerical riddles which only have a one shot chance. You fail,
it is locked permanently.
The codes are: 1)66 2)45 3)39
Inside this locked room is a rare item called the Ultima Pearl. It is a rare
light saber crystal that contains stats: Damage +2, Attack +3, and Mass Criticals 1-6.
After completing the game your character will appear on the main menu.
Successfully complete the game two times, once with a Light side ending and again with a
Dark side ending. Start the game a third time to have new dialogue choices appear during
Dantooine: Jedi Master Robe:
Save Koohda but kill the Jedi Master. He will have a Jedi Master Robe on his corpse.
Dxun: Computer code:
When called back to Dxun by the Mandalore, you are given two missions. The main character
Jedi goes to the capitol, but first with a cast member of your choice you will do a mission
in the Dxun jungle. In the structure, there are two ancient computers in different locations
that open big locked boxes with crystals in them. The first computer code is this string of
numbers: (6*2)-8+9/1=13. On the second computer, the answer is: C.
Korriban: Easy experience:
When inspecting the dead Jedi body, to gain more experience faster and easier, make sure you
have the Master Force Scream. It does massive damage all around you. This is useful if you
plan to fight multiple Hssiss, as it has an area affect of virtually the entire room. You can
inspect the body ten or more times and use the Force Scream for all the Hssiss around you. It
usually takes about five or six uses, depending on how many there are. Also, if you have Death
Field and Force Lightning Storm, it helps. If you are low on health, using the Death Field one
time replenishes all your health. Also, having a high Wisdom and Regenerate Force Points are
Play as a Light side Jedi. Your Force bar replenishes very slowly when compared when playing
on the Dark side. Equip the Sith mask, a Jedi Knight robe and the crystal in your lightsaber
that helps regenerate Force points. Even with all three items, your Force will return slowly.
Before you enter the hidden cave, make sure that you have the Drain Force power maxed out.
Use Force Affinity, Force Storm, Force Storm, Drain Life (third tier) and in the next battle,
Force Affinity, Drain Force, Force Storm, Force Storm then Drain Life. When you do use Drain
Force in this manner, you will get Force points back (more if you are fighting about ten to
Malachor V: Defeating Kreia:
Once you have started the battle with Kreia, run down the platform behind you. Run away from
her until she stops chasing you. Once she stops lay as many mines as you have (thirty or forty
recommended) in the same location. Run to where she starts chasing you again and lure her over
the mines. If done correctly, her health should be almost gone. She will probably try to use
Death Field on you. Use Flurry on her and she will die. Once the lightsabers appear, do the same
thing but do not lay mines. Lure the sabers away from each other and attack them separately.
When you are on the Dark side, you can get a power called Force Crush. When you are fighting
her, keep using that Force power. It does about 75 damage each time you use it. She might use
Death Field on you sometimes, but it will not kill you. You can also use it on the floating
Nar Shaddaa: Fuel for Telos:
After Peragus is destroyed, Telos has no supply of fuel. On Nar Shaddaa, once you find Vanda
the Hutt, ask him what he wants for Goto. You can tell him "Supply Telos with fuel". Because
he runs a fuel company, he will supply you with it. The problem is you must get Goto for him.
Later, Goto will end up in your party.
Nar Shaddaa: Lightsaber lens:
To get the third lightsaber part needed (the lens), go to the catina and buy Juma Juice. Then,
add Handmaiden to your party and talk to the Twi'lek in the back of the Catina. He will make
Handmaiden dance for Vogga. Then, put the Juma Juice in the "urn" in the corner of the room so
that the Kath hounds fall asleep. Vogga will fall also asleep while watching Handmaiden dance.
Then, open the door behind you and go to the first metal box to your left. You will get a lens.
Talk to Bao-Dur and he will make it for you.
Nar Shaddaa: Getting out of the ghetto:
To get out of the downtown or "ghetto" part of Nar Shaddaa, you must do one simple thing. Talk to
the Twi'lek girl in the Swoop gallery. She will bring up that she has the codes for C9-T9's cage.
Next, you must persuade her to tell you more. Finally, persuade her to give you the codes to the
cage so you can destroy the bot. Once at the computer, enter the prompt "[Computer] Overload droid".
It will overload and be destroyed. Finally, the man at the counter will ask you what happened. Just
say something or use Force Control and say "You saw nothing". He will tell his boss the very same
thing. After that happens, you will get a Holocron and be invited to the Jekk'Jekk' Tar. Be prepared.
This is also how you get Mira to join your party, and meet the Jedi Master of the planet.
Nar Shaddaa: Opening the last locked door:
When your T3 droid is sold to the Hutts, you will reach the last door in the Warehouse Area.
It is a combination lock. Use the following combination to unlock it. 1. Center: Counterclockwise.
2. Left: Counterclockwise. 3. Right: Clockwise). After you get what you need out of this room, you
will be confronted by HK droids again. They are not that difficult -- stay and fight.
You will find the HK chassis for your HK droid.
Nar Shaddaa: Make Atton a Jedi:
On Nar Shaddaa, there is an intermission sequence in the refugee sector (near the center) where a
blue Twi'lek offers you information about Atton for a small price (about 20 to 25 credits). Pay him,
and he will say that he has seen Atton on Nar Shaddaa, and that he is not who he says he is. Talk
to Atton about this and keep going on through the conversation. Keep selecting the Light side type
answers, which are usually at the top. If you have enough influence with Atton, you will eventually
reach a story about a female Jedi who opened his mind to the Force. Closely afterwards, you will go
into something about opening Atton's mind to the Force and go into a series of conversation choices
where there is only one choice, and Atton will not say anything in between. After completing this,
the game will state that Atton is now a Jedi Sentinel. He will level up, making Force powers now
available to him.
Nar Shaddaa: Sleeping Kath Hounds:
Use the following trick to put Vogga's hounds to sleep easily. In the Nar Shaddaa Dock Apartments
are two aliens in one room that keep saying "If you thought you could sneak up on us you were wrong".
This is because they are talking about something they do not want you to hear. Use a party character
skilled in Stealth, like Atton. Sneak in the room and they will have a conversation about putting
Vogga's hounds to sleep using Juma Juice from the cantina. Go to the cantina and buy Juma Juice
from the bartender. Then, go back to Vogga's place. Put the Juma Juice in the "urn" in the corner.
The hounds will drink away and fall asleep. Then, put Vogga to sleep by getting Handmaiden or Mira
to dance for Vogga by talking to the Twi'lek in the same cantina where the Juma Juice was obtained.
Vogga will watch the dance and fall asleep. You now can go into Vogga's treasure room without anyone
Nar Shaddaa: See through clothes:
When on Nar Shadaa you will get the dancers outfit. Put on the outfit then use Force Sight in first
person mode with Kreia. You will be able to see through the outfit.
Onderon: Sith Master Temple battle:
During the mission where your main character is sent to Onderon to assist the queen, a character of
your choosing is sent to do a mission at the same time. During the first mission, with the characters
of your choosing, you must go through the jungle and reach a Sith temple and clear it out. After you
have progressed through the temple, near the end should be three Sith Masters or Lords waiting in
front of a large electrical orb hanging from the ceiling. They are very difficult from the rest of
the forces you have encountered. If your entire party enters combat, you will not be able to move
about the rest of the temple and will be trapped in the last area with them. Because they are
difficult, this is very bad for you as they are not easy to take down. To have an easier time with
them, enter solo mode and send one character down to attack. A blaster or melee weapon is fine.
Get their attention and draw them out as far as you can. If the character dies, take the next one
and shoot at them from a distance to get them out of the area and into the previous part of the base
you just cleared out. Then, cancel solo mode. Try to get one of them to chase you. Go near one of
the areas where you had to open an ancient box. The ancient control panel should be circular, and
if you get the Sith to circle it a few times while chasing you, both you and him should get further
apart. You can now turn to shoot with Rapid Shot or Sniper Shot while he is trying to get near you
again. When you turn to fight, your allies should be up and have low health. You can restore them
if desired. Take the opportunity to shoot at the single Sith if your teammate has it occupied. If
he does not, simply run around the structure again until the distance is acceptable and blast him
again until he is defeated. Having Mandalore is advisable, because he is a master with blasters
and this makes it easier to defeat the Sith. After he dies, get another Sith to follow you. Repeat
this process until all of them die. By doing this, you or your party can gang up on one Sith. With
a three versus one battle (if your party is up), even though the Sith is stronger, he should be
thoroughly outmatched. If your party does not divert the Sith's attention, you can still runabout
the circle-like panel and take the time now and again to shoot him until he dies. This is much
better then going into the room, being sealed in, and having your party massacred. Also, you can
set the game play setting to easy in the menu. Doing these things should make your opponents mere
nuisances. After this, return to the tomb area, ask the Madalorian to explore the area, open the
tomb, and take the items (which includes Freedon Nadd's short lightsaber). Then, ask the Mandolorian
to leave. You will then be returned to your main character for the second mission.
When you fight the three Sith Masters inside the temple on Onderon, use this technique.
Leave your party at the top of the ramp. Lay down some mines leading up the ramp towards the party.
Then, send a character towards the Sith Masters to draw them out towards the party. They will run
across the mines and take damage. You should not lose any health by doing this.
Onderon: Palace northern storage room:
The combination for the lock is: 1) 66, 2) 45, 3) 39. It seemed more like a bedroom than a
Peragus: Defeating mining robots:
On Peragus, you will have to deal with a lot of out of control mining robots in several areas.
An easy way to defeat them is with the Plasma Tourch. It has a low damage rate against normal
enemies, but its fine against robots, locked containers, locked doors, and even busted doors.
Make sure you also keep this weapon and never sell it, as it will be useful in many areas of
the game. Also, you will not get many credits for selling it.
The Ravanger: Lost bomb:
When you are onboard the Ravanger, one mission will involve planting bombs in four different
areas of the ship. At the end when you get to the fourth one, a screen with Kex will appear.
He will be upset and say "We have failed, we have lost the last bomb". Knowing that, you have
to either must find or make a new one. To find the bomb, go to the weapon hold where all the
torpedoes are located. Inside will be security terminal. This will allow you to open the hatch
of a torpedo and get the bomb that is inside. Later, return to the last destination and place it.
You must then run out whichever way you came and escape while the Ravanger explodes.
Telos: Distraction and kill:
When you crash land on the surface of Telos, you will encounter a lot of people in a small section
of an area with buildings. An easy way to kill everyone is to make sure your party is behind you
as you fight an enemy. When it gets to you and one other person, your party will just let you go
one-on-one with the person while they fire at some other group. Make sure you take a slightly
longer than needed to fight this person. Then, when you are done, attack the group that your
party was firing at. Once you do this, your party usually is all dead except for you. You will
have to fight what remains of the group solo. Normally, Atton Rand gets up with a low amount of
health and starts shooting at another enemy. Once you are done with the group you are fighting
at the moment, go to the one that Atton is shooting at. Keep repeating this process.
Telos: Gaining shields from Bao-Dur:
While on Telos with Bao-dur, find a container and put any shields that you have inside it.
Begin a conversation with Bao-Dur. Ask him to make shields for you. Keep asking him to do so
until he will not make anymore. Put them in the container. Repeat this until you feel you have
enough, then take all your shields from the container and move on. This is useful for extra
credits and components. Note: Any time you return to Citadel Station and Bao-Dur is in your
party, he will make shields for you, even after you have constructed your lightsaber.
Telos: Military Base: Opening doors:
To open the doors on Telos, first get the codes to the ship. They are found in a cache near some
dead robots. Go to the small white building on the right after you find the codes. There will be
a computer terminal. Use the command: [Computer] Unlock Bay Door. After you open the doors, you
must fight a giant robot. To defeat the robot, use the Plasma Torch while it is distracted by
your party members. Make sure you use a lot of Medpacks on yourself. If you believe your character
is going to die, switch the weapon to someone else in your party. Another way to defeat the robot
is to throw frag or any grenades at it first, then use a double bladed sword while its back is
turned. This may take several strikes of three to eight.
Telos: Military Base: Defeating the giant battle droid:
To defeat the droid inside the shuttle bay, place mines in front of the huge bay doors. At least
ten are recommended. Keep placing them in a diagonal path heading counter-clockwise to the shuttle.
If it survives your mines after it comes out of its room, it will be heavily damaged and can be
Telos: Easy experience:
At the Exchange door is a Rodian guard. If you choose to kill him, you will get Dark side points
and experience. Kill him, get a journal entry, then go back. He should be there again. Kill him
and you will get no Dark side points but some experience points. This will happen at least two to
Use the following trick when battling the Mandalorians at their camp in their battle circle:
The rules are that no Force powers, stimulants, or other items can be used inside the circle.
However, if you boost your character with stimulants before you talk to the sergeant you will
still have their benefits when you enter the circle. This will make winning easier.
Defeating Master Vrook:
If you go to the Dark side, you will have to face Master Vrook in a one-on-one duel. Master
Vrook is a difficult opponent. Have the Force Focus power active (the little purple sphere).
Keep hitting him with Force Lightning. Once you get him low enough, Kreia will interrupt and
give you a new Force form. It looks like another purple sphere, but absorbs the Force from
the opponent. When you continue, Vrook will try to heal himself (you should also do this).
Make sure the new ability is active and use Plague on him. With it is 100% chance of hitting,
it is really the only thing that works. However, every time you get him with that, he will
try to heal the poison. Keep alternating Plague and Force Lightning. He will run out of Force
and start attacking again. Keep nailing him with Force Lightning, and when he has only a quarter
of his strength remaining, he will collapse and will have won.
When the battle first begins, instead of attacking head-on, run around the trees until he no
longer follows. Then, go to where the battle began and lay down all of your mines in one spot,
directly on top of each other, Make Vrook follow you through the mines. The mines will explode
on him, but not you.
Try using Flurry. It does a great amount of damage to him. Also try other attacks as well.
Force Body will help you greatly. Make sure your Force bar is up before attempting this. When
you do the next four to six Force attacks, it will do almost nothing to your Force bar. Force
Heal is a great move to use at this time, along with Force Immunity or Force Storm. Make sure
you have lots of some type of healing, such as the Survival Pack, Advance Medpack, or Medpack.
You must kill Sion three or four times before he actually dies.
Run away from Sion and hide behind a pillar to make the target on Sion disappear.
When this happens, Sion will not run after you. Instead of fighting him head on, walk away from
the pillar, where he will not see you, and place as many mines as possible (preferably not gas
mines). Then, let Sion see you and lead him to the mines. If it does not kill him, keep using
Force Storm. He will regain all his health a few times. Repeat this process until Sion is dead.
If you get stuck trying to defeat a large group of enemies or one very difficult enemy, look
around your environment for something to hide behind. The enemies are only aggressive if they
can see you, and it is very easy to exploit this "line of sight" issue. You can lure one enemy
at a time around a corner until the pack is destroyed, and even better, if you inch around a
bend correctly, you can have an enemy targeted without them becoming aggressive. This makes it
easy to defeat them with a ranged attack, such as a blaster, lightsaber throw, or grenades.
This even makes Kreia's defeat possible without having to concern yourself with the three
floating lightsabers. Just run from the sabers until you are around a pillar. With Kreia in
sight, she will not attack you with the floating lightsabers around, and she can be easily
finished off with some lightsaber throws.
If you are having problems defeating a Boss, simply enter the "Gameplay" settings and lower
the difficulty to "Easy" for the duration of the battle.
Get a large number of mines. This works best if only one character is alive. Exit combat-mode
and make the enemy follow you. Get a good distance away and set a mine (frag or plasma), then
run away. The enemy should run through the mine. Keep repeating this until the enemy is dead.
If you are in a tough fight, as when Atton fights the Twin Suns or the last fight with Kriea,
it helps a lot to run away a short distance and plant a mine. Do this as many times as needed
-- you can always make more mines at a lab station.
After you duel with Handmaiden, she is not wearing anything. Put some clothes on yourself then
ask her to put some clothes on. The robes she puts on are valuable. You can repeat this process
as many times as you desired and sell the extra robes. Note: Only Handmaiden can wear these robes.
After sparring with the Handmaiden, tell her to put some clothes on. Make sure that you also have
clothes on. She will put on her mother's Jedi robe, which only she can wear. It gives a +3 bonus
to Defense and a +2 bonus to Charisma.
T3-M4's Droid Shock Arm:
When you must use T3-M4 on the first level, make sure you have Shock Arm that is only usable by
T3-M4 equipped. This is extremely effective on the mining droids. It is possible to get many one
hit kills and it has unlimited uses.
Equip Visas with the clothing that was on her when she joined your party while facing her master.
You get the choice to sacrifice her.
Using the "Handmaiden Robe" trick, breakdown the robes on the workbench to get 20 components.
These can go a long way, for melee shields, energy shields, etc. Repeat this as often as desired.
It is better to breakdown her robes than valuable merchandise. Note: If you sell it, you can get
about 2,600 credits depending on your status with the vendor. By doing this, you can sell them
and buy cheap items to break down instead of breaking down the robes.
When you first get Bao-Dur after you leave Citadel Station, he can make lots of shields (an infinite
amount for a limited duration). Keep asking him for shields. You will get Energy, Mandalorian Melee,
and Echani types one once in awhile. This is useful for gaining credits. However, after Bao-Dur asks
you about making a lightsaber and tells you to collect the parts, you can no longer ask him to produce
Bao-Dur is an ugly character that follows you around and calls you "General". He is also very
skilled at constructing weapons, fixing general robotics, and ship repairs. He will tell you
that if you get the parts needed, he will make a lightsaber for you. The following items can be
found on these planets. On Dantooine, a salvager near the Jedi Enclave will have all but one part
(lens) you will need, at a nifty price. She also has some color crystals. On Dxun, after you kill
some Cannoks in the jungles, check their remains. One has the lens needed for the lightsaber.
They are found near the Mandalorian ruins entrance, or by the Mandalorian cache.
You cannot get your old lightsaber from Arista. You must to collect components and bring them
to Bao-Dur, or you can complete a major quest. A lightsaber hilt shell can be obtained at Citadel
Station, from the Ithorian Leader. Jarron will sell you a refracting lens it if you save him. You
can buy colored crystals. You can get a lightsaber part from Visa when you find her on the ship.
You have to fight her, then see Bao-Dur. To make a lightsaber, you need five things: a crystal,
an energy fixture, an energy cell, a lens, and Bao-Dur. On Telos, the Ithorians will send you
to the planet's surface. When you are shot down, talk to Bao-Dur. He will join your party.
The energy fixture and cell can be bought at the salvager camp by the Jedi Enclave on Dantooine.
After you save Khoonda on Dantooine, Master Vrook will teach you a lightsaber form and give the
lens to you. Crystals can be found in the crystal caves, bought, or found. After you have these,
talk to Bao-Dur to have him make you a lightsaber. If you can find the glowing crystal, search
it to get your crystal. If you put in your lightsaber it will be more powerful.
You will get the following lightsabers as a reward only if Bao-Dur has first made your own lightsaber.
Otherwise, you will get random lightsaber parts.
If you assist the refugees by getting the Exchange to ease up, Hussef will give you a lightsaber.
You can get a short lightsaber from Lootra when you free his wife in the Refugee sector by clearing
a path through the exchange guards and killing all the Serecco thugs.
Mandalore will give you a lightsaber if you have completed every task in the Mandalorian Ruins to
Best lightsaber crystal:
The Crystal Caves on Dantooine hold your very own Force Crystal. It has your name and you can keep
getting Kreia to "tune" it to yourself throughout the game. It will also improve over time.
Always use the personal crystal in your own lightsaber. It is the best crystal in the game, giving
you attribute bonuses and a +1 to attack and damage. Also, it is aligned to you, so that you can
use a crystal of the opposite alignment and the alignment restrictions cancel each other out.
Using lightsaber crystals restricted to the other alignment:
If you have a powerful crystal that is restricted to the Dark side while you are on the Light side
(or vice versa), put a crystal that is restricted to the opposite alignment in the other slot.
They will cancel each other out.
Recommended lightsaber form:
Use the Juan Lightsaber Form to do many punches and kicks while being vulnerable to Force powers.
Unlimited Dark side points:
After the Ithorians call you asking for your help, go to them and see the Ithorian in the plant
room. He will ask you to help save their leader, Chodo. Ask him for a reward, then leave them on
their own. Do this repeatedly to get more Dark side points.
Light and Dark side mastery bonuses:
When getting bonuses for having Light or Dark Mastery, the bonus you receive depends on your
class and your alignment:
Light Side Jedi Guardian: +3 Strength
Dark Side Jedi Guardian: +1 to 8 additional damage
Light Side Jedi Sentinel: +3 Constitution
Dark Side Jedi Sentinel: +3 Dexterity
Light Side Jedi Consular: +3 Wisdom
Dark Side Jedi Consular: +50 additional Force Points
Jedi Weaponmaster: +3 Strength
Jedi Watchman: +3 Constitution
Jedi Master: +3 Wisdom
Sith Marauder: +1 to 8 additional damage
Sith Assassin: +3 Dexterity
Sith Lord: +50 additional Force Points
Your status screen will only show one bonus at a time, at the top. However, bonuses from your
starting class are still present and active. Two bonuses of the same type will stack. For example,
a Light Side Jedi Guardian / Jedi Weaponmaster has +6 Strength (+3 Strength for each class), and a
Dark Side Jedi Consular / Sith Lord has +100 Force Points (+50 Force Points for each class).
The best way to be a strong Force User is to be a Light Side Jedi Consular / Jedi Master.
You will get Master Force Focus to add +4 DC to your Force Power Saving throws, and +6 Wisdom
for Light Mastery, which increases your Force Points, Force Damage, Force Power DC and, for male
characters with Battle Precognition (learned from Handmaiden), a +3 bonus to defense for Light
Make sure to have just these characters with you when you want influence with them. Also, make sure
that you get the correct influence you want. Either have all influence gain or all influence loss;
Bao Dur: Help the spy at the cantina on Onderon.
Bao Dur: Help the Mandalorian Kumas in the Missing Mandalorian quest.
Bao Dur: Help the person on Nar Shadaa being hounded for money by the two thugs next to the red door.
Mira: Help or kill the Sullustan Akkere on Dantooine.
Mandalore: Kill Akkerre on Dantooine for an influence gain.
Atton: Reply that Atton had a good idea or something to that degree when you are on the Harbinger
to get an influence gain. Kill random people with just Atton in your party (for example, Lootra on
Nar Shadaa, the person who stops you on Telos when you break into his apartment). Note: You will
get a lot of Dark side points for this.
Handmaiden: Duel her three times to get all the influence needed. After you duel her for the first
time, return each time you level up to see if you can duel her again.
Kreia: When Kreia scolds you for certain things, say that you agree with her reasoning and you will
get an influence gain. You usually get influence gains with Dark side remarks to Kreia and influence
loss with Light side remarks.
Visas: Light side remarks to Visas usually get you influence gains while Dark side remarks give
you a loss.
HK-47: Light side remarks give you loss, while Dark gives you gain. Also use the Mind Trick on
the guard at Onderan spaceport with HK in your party to get a gain.
GO-TO: Works the same as HK, however say that you like his skills for a gain or do not like them
for a loss.
T3-M4: Same as Visas. Light side for gain, Dark side for loss.
Gaining influence with Kreia:
After Visas has joined your party, anytime that you lose influence with Kreia, talk to her about
Visas' home world and just choose the top conversation option. Then, end the conversation after
you can no longer talk about Visas' home world. If done correctly, you will have gained influence
with Kreia. Do this repeatedly until it stops or anytime you lose Kreia's influence.
Get to the conversation with Kriea on board the Ebon Hawk when she tells you to raise you weakest
skill before she instructs you further in the Force. When she asks what skill you feel is your
weakest, simply choose one that an item you possess increases. Simply speak to her while it is
not equipped, equip it, then speak to her again. You receive influence, bonus experience points
and Force points. Also, you do not need to be at level 15 to do this.
Bao-Dur becomes a Jedi:
You cannot really get into conversations with Bao-Dur, so there is no influence: failure or
influence: sucess in talking with him. He must be in your party to gain influence. When you
talk to him, you may be able to get shields from him (if you do not have too many of the kind
he makes already), or you can construct your lightsaber if you have not already done so. After
this, the only option will be "Never mind". Occasionally he may say "You know, I'm really glad
I found you again , General". This conversation means nothing. You cannot get any influence
gains from it, and all the choice options are not very good. Try to make it out without any
influence losses or Dark side points. You will have to ask him why he is still here, and he
will ask you if you are tired of him already. Then something about wires in the universe
will turn up. Just reply with "If you see any, let me know". This conversation occurs more
than once. If you have enough influence with him, when you talk to him, you should automatically
get into a new conversation. It will mention something about Malachor V. Try to convince him
that he was not just fighting for revenge, and that he was fighting to protect others, even
if he disagrees with you. Eventually you should reach some random option saying that you can
teach him to use the Force. He will say something else. Tell him there is no time to waste.
You do not have to go through that series of one option conversation. It just simply states
he is now a Jedi Guardian. Bao-Dur cannot equip any robes or Jal Shey Armor. If you want him
to use powers that are restricted by armor, you must equip him with regular clothing or
nothing at all. As mentioned earlier, in order for Bao-Dur to gain influence he needs to be
in your party for practically the entire time. Also, a lot of the times for Bao-Dur to gain
influence, only you and him must be in your party. For Bao-Dur and all the others you can
train to be Jedi, taking the Light side is recommended. The following are some possible
influence gains with Bao-Dur.
On Dxun, take only Bao-dur with you when you search for the dead Mandalorian's body. The
Mandalorian is actually alive. He tells you that he is trapped on a ridge because he was
ambushed by Bomas. Agree to help him by killing the Bomas. Once done, talk to him and agree
to keep his secret. You will then get into a conversation with Bao-Dur. Tell him something
along the lines of if you can help, you will, then end with saying that perhaps one day he
will return the favor. Bao-Dur will say you never know, and you should get an influence gain
On Telos, after you talk with Atris, go back to pick up your allies. However, before you do
so, talk with one of the Handmaiden sisters, (not Handmaiden herself). Talk to her about
Atton for a future influence gain with him. When you talk to Bao-Dur, be nice and tell him the
crash and his collapse was not his fault, and perhaps you should let him stay in your party
instead of waiting at the ship. You should get an influence gain with him.
On Nar Shadaa, take only Bao-Dur with you to the refugee sector. Have a minimum Treat Injury of
5. Talk to Geriel, be nice, and heal him. He will thank you, and say that he feels better.
The conversation will end. Almost immediately after you start walking, Bao-Dur will stop you
and say that was nice. Select the Light side options and you should get an influence gain with
At the Nar Shadaa Docks, explore the flop house to find a man name Lootra. Hear him out and
agree to help him find his wife, Aaida. There are two guards that stop you in the refugee
sector. Talk to the Gamorean, then tell him that if you are trying to threaten you, draw your
weapons. If your intimidation works, you can only fight them earning Dark side points. Instead
of talking to him with your main character, talk to him with someone else in your party. Even
though it returns to your main character talking, the intimidation will fail and you can fight
them without earning any Dark side points. Kill both of them, then go back and talk to Aaida.
Tell her that Lootra is here looking for her. Then, say that you have taken out the guards
and that she has a clear path out of the sector. This is when you need Bao-Dur in your party,
and Kreia as well. Go back to flophouse and talk to the reunited couple. Kreia will get in an
argument with you. Choose the answers that are correct and have to do with the Light side. She
will get upset with you. Tell her that if it meant any of your allies' lives, you would do
anything for them. This not the choice where you say that about Kreia, but the one after that.
Bao-Dur will make a comment saying you remind him that back in the Mandalorian Wars, there was
only one Jedi he saw valor in, which was you. End the conversation and you should get an
influence gain with Bao-Dur without losing influence with Kreia.
On Nar Shadaa there is an airspeeder at the Serreco territory in the refugee sector.
You may need to take the Serreco out before using it though. The airspeeder is missing parts
and you do not have access to its systems. First, to gain access to its systems, use your
Security skill after examining it. If you have Atton in your party, he will ask you to let
him take care of it. You may both need a high Security skill for this to occur. Accept his
help bvy saying "All right, I'll let the expert handle this". Afterwards, thank him for his
help and you should get an influence gain with Atton. Next, go to the refugee landing pad and
search all the metal boxes and containers. The Navigation system may be in the Plasteel
cylinder where you get your ID changed to have Vogga's transponder codes. Next, go to Nar
Shadaa docks and go to Pylon 3 (the one at the very end). To the left, there is a Plasteel
cylinder that has the maneuvering flaps. Now, go to the flophouse and you will find an
Ithorian in one of the places. Hear him out and agree to help him. He tells you that he
sells power cells. There is no harm in asking him for one. He says that he will give you
one after you help him. Talk to Fassa at the pylons and ask him about the Ithorian.
Pay his debt and go back to the Ithorian. Tell him he can go as long as he gives Fassa some
of the power cells. He will say that it is no problem and thank you. After the conversation
ends, you will receive the power cell. Go back to the airspeeder and install the three parts.
After you are finished, you can ask either T3-M4 or Bao-Dur to examine it.
Let Bao-Dur examine it first. He will notice some things are wrong and offers his help.
Accept it, then afterwards, thank him. The conversation will end and you should get an
influence gain with Bao-Dur. If you can, now ask T3-M4 to examine it and say the same things.
You should get an influence gain with T3-M4.
Handmaiden becomes a Jedi:
Be on the Light side as much as possible as a male jedi with a very high influence over Handmaiden.
Ask her to teach you fighting moves and you will duel her. Defeat her three times (you should be
at a high level because she is a difficult opponent) Also, you fight without clothes; follow the
rules that she says. Put on clothes then tell her to but some on. She will put on Jedi robes.
Talk to her about them (be nice), then talk to Kreia about the Handmaiden's mother. You will
learn that she was a Jedi, and that Handmaiden got the robes from her. Talk to Handmaiden again,
but about her mother this time. Be nice and tell her you know her mother was a Jedi. Then, say
the Force could run strongly in her. If you have high enough influence (you may need to try a
few times), she will ask you to train her. However, you may need to convince her to betray her
oath to Atris. If done correctly, you will see a short intermission sequence of Atris saying
that Handmaiden betrayed her.
Mira becomes a Jedi:
After you are finished on Nar Shadda, talk to Mira while onboard the Ebon Hawk. Keep talking
to her to gain influence then ask her why she seems restless. Be nice while talking to her
and you will hear her describe Nar Shadda, and you will give her the description that Kreia
gave you. After you succeed, leave the ship with Mira and talk to her about the same thing.
Take her to where Kreia showed you the Force (just in front of the cantina entrance by the
railing), and you will stop to show her the Force.
T3-M4 with a rifle:
Find a Droid Warfare upgrade and install it. Then, choose any rifle from your arsenal and give
it to T3-M4 in any slot of his weapon area. He will now use a rifle with great power and accuracy,
due to bonus feats like Specialization: Rifle, and Dexterity.
Visas: See through doors:
When playing as Visas, go into first person mode. Because she sees using the Force, she has the
ability to see through doors as well as the alignment of other characters in the game.
Talk to the Handmaiden and ask her to teach you some fighting moves. Do this when you are on
the Ebon Hawk. After defeating her, tell her that she seems to be predicting your moves. She
will tell you about how the Echani generals could predict the outcomes of battles. Then, ask
her how you would be able to do that. After that, you will gain the Light side power Battle
Precognition, which allows you to add your Wisdom modifier to your Defense when you are not
wearing armor. Note: You must be a male character in order to do this. Female characters will
meet the Disciple instead of the Handmaiden.
The bonuses regarding your Force alignment is dependent on your class type. For example,
use a Sentinel and the bonus is a Constitution +3.
Use a Jedi Consular to get Darkside Mastery +50FP.
A very good Force power that has seems to work well on a large scale of enemies is Force Scream
and all its other stages. It is especially useful when you are at level 10 to 14, because your
enemies are usually weak around that stage of the game, and this power is strong. On Telos,
when you fight the mercenaries that protect the Czerka satellite, three or four Force screams
(or its other stages) will most likely kill one group at a time.
Talk to Visas about everything except for how she and her people can see through the Force.
After you have built up enough influence, save the game and ask her about the way her people
see with the Force. If you have gained enough influence, you will gain the Force Sight power.
If not, reload your last saved game and keep trying to gain more influence before trying again.
When you level up, it is always a good idea to increase your character's Wisdom. This helps
your Force attacks and Force bar. When you have a high Wisdom, your enemy will have a tough
time resisting your Force attacks, and it makes the damage of your Force attacks higher and
more effective. Attacks such as Stasis, or Stasis Field will be useful in a lot of areas in
the game, especially towards the end and in in the very last battle. Normally if your enemy
has a good resistance to the Force, some attacks like Choke, Crush, or Stasis will not do
anything. However, with a high Wisdom you can do a lot of damage to them.
To get your party's characters to progress quickly, simply return to the Ebon Hawk after you
complete any mission (including bonus missions and side quests). This will trigger sequences
where your party members will enact with one another. This does not happen every time you enter
the Ebon Hawk, but does happen very frequently.
You do not have to gain influence to make someone a Jedi. If you are on the Dark side, if you
get a large enough influence loss you can turn your party members to the Dark side. They will
become Dark Jedi like your Dark character with a large enough influence loss.
Saving level progression:
If you know that a difficult character or Boss is coming up and you are ready to level up, do
not. Instead, level up while fighting if your health gets very low. This will restore all
Vitality points and Force points, and will also give you an extra edge.
Open locked doors with mines:
Throughout the game you will get Deadly Sonic Mine (ground) and similar mines. You can use
these mines to open locked doors that you cannot open in the normal way. Plant the mine
directly against the door and wait for a few seconds. The mine will explode and open the
door. Its always a good idea to press [Recover] when you find these mines. Besides using
them to open locked doors, they can also be sold for credits.
To become proficient with a lightsaber, you must work on the Dueling feat tree. The first
level gives you a +1 bonus to defense and attack whenever you are using a blaster pistol,
vibrosword, vibroblade, lightsaber, or any other one handed weapon. Note: This does not work
when you are using two weapons. The height of the tree adds a +3 to defense and attack. Add
this to the Jedi Defense tree, and if you are wielding a lightsaber or any other one handed
weapon, you will usually have a defense of at least thirty when you have Master Dueling and
Master Jedi Defense, and an awesome bonus to your attack.
Use the following steps to make HK-47 functional again. On Peragus, get the Voice Vocabulator
from the wrecked HK-50 droid. On Nar Shaddaa, after you defeat three HK-50 droids with T3-M4,
pick up the remains. On Dantooine, get parts from the salvager by the Jedi Enclave. Also, try
to pick up all the remains that the HK-50 droids leave.
Train Aton, Handmaiden, or Bao-Dur to be Jedi:
Go to the various parts of the game and keep speaking to each of those characters. Continue
to gain influence with all of them, and eventually you will have the option to train them to
Jedi party members:
If you have a female main character, the Disciple inside the Jedi Enclave sub-levels will
join your party and eventually become a Jedi. He is the replacement for Brianna,
Hanharr as a party member:
If you are playing a True Dark side character, the Wookie will join your party. You will get
to kill Mira with him. If you talk to him enough, you will gain attribute bonuses.
If you need to get somewhere fast, use Force Speed. Your non-Jedi companions will still be
able to follow you and keep close.
You can gain a prestige class when you are at least level 15 and have a very strong alignment
to either the Light or Dark side of the Force.
Do not be a "Grey" Jedi. Leaving your connection to the Force in the neutral area is not cost
effective for gaining Force powers. The higher you are to the Light, the better the chance of
getting two points to use instead of one. This also works with the Dark side. Jedi Masters
also learn powers faster than the Watchmen or Bladesmaster.
Submitted by: laserbeam
Useing Master speed doesn't only give you speed, but also 2 bonus strikes per
attack. This added with Master dueling, all lightsaber feats, a single bladed
lightsaber (best weapon in the game) upgraded uith the "charname" christal found
on Dantooine and best other items you can find => you hit 4!!! times a flurry and
kill almost everione directly!!!!!!!!!
Jedi Guardians or Weapon Masters: Blue, cyan (A lighter blue), and purple.
Jedi Sentinels or Watchman: Yellow, orange, and bronze.
Jedi Consulars or Masters: Green, viridian, and silver
Any Sith class: Red
If you need to get somewhere fast, use Force Speed. Your non-Jedi companions will still be
able to follow you and keep close.
You can gain a prestige class when you are at least level 15 and have a very strong alignment
to either the Light or Dark side of the Force.
Your character's underwear will change when you enter the Dark path as a female character.
Do not be a "Grey" Jedi. Leaving your connection to the Force in the neutral area is not cost
effective for gaining Force powers. The higher you are to the Light, the better the chance of
getting two points to use instead of one. This also works with the Dark side. Jedi Masters also
learn powers faster than the Watchmen or Bladesmaster.
Use the following trick to have Handmaiden wear Dark Side robes. First, you must be on the Dark
Side. Once you are able to choose your class on the Sith, (Sith Lord, Assassin, Marauder), choose
one. Then. get the Handmaiden in your party and make her wear normal clothes. However instead of
it being white, it should be black.
On the Ebon Hawk, ask the Handmaiden to teach you some fighting moves. When you get to the third
tier, where you can use any melee weapon and/or shield, equip the Zabrak Armor and Sith Sword.
When you try to attack her, the Handmaiden will say something like "There is no time to talk
there are enemies among us", then attack and kill her.
Are you tired of carrying around OLD and UNNEEDED Datapads? Simply go to a Workbench, and
break them down to get 1 Component(s). You don't get a lot of Components, but it is a way
to get rid of unwanted Datapads. Only breakdown Datapads from missions that you have completed,
or even better, Datapads from Peragus. Peragus Datapads are just one example. Another example
is after you goto Nar Shadda, Dantooine, Telos (the first time), Dxun/Onderon, and Korriban.
Once you goto Telos/Citadel Station for the Second time, you can use the Workbench at the
'merchant area' in the Entertainment Module, to get rid of any unwanted/unneeded Datapads.
Here's a way to score infinite experience points. Head to Dantooine and enter the Kinrath Nest.
Defeat Kinrath and its hatchlings, but don't advance to find Master Vrook. Instead, press start
and switch characters, and then begin to walk back towards the entrance. When you do this,
hatchlings will materialize and attack. Kill them, and then repeat the process over and over
again for infinite experience.
Hanharr: Character development:
Because of the "Super Strength Hanharr" cheat, Hanharr becomes the easiest character to level
up. You do not have to put points into his Strength or his Intelligence because of the cheat;
and he is not a Jedi, so will you also not have to put points into Wisdom or Charisma. His
Constitution is already 20, so he can equip any implant, which means that no points are
required in that field either unless you want more vitality points (but it is easier to take
the "Regenerate Vitality Points" feat). This leaves only Dexterity. As for his Skills, his
super intelligence means you can level them all up, so no choice is required. All that remains
are the feats. Because Hanharr is the best of the characters for melee combat, good choices
would be the following trees:
Two Weapon Fighting
Regenerate Vitality Points
Weapon : Melee Weapons
Note: Although the Two Weapon Fighting tree and the Dueling Tree are not mutually exclusive,
it is better to consider them as such because they inherently focus on different styles of
fighting. If you want to do more damage, go with Two Weapon Fighting. If you prefer to have
the defense bonus, go with Dueling. Also keep in mind that the "Finesse: Melee Weapons"
feat is never needed because of the increase in Strength granted by the cheat.
Hanharr: Unlimited Dark Side:
When playing through the game to the Dark side, you will get Hanharr on Nar Shadaa. When you
return to the Ebon Hawk after Goto's Yacht, talk to him, but make sure your influence is still
low. Opt for the following conversation choices:
1. Why do you follow me?
2. Does that mean you serve me?
3. One way or the other, I couldn't care less.
4. This debt you speak of - what is it?
You will now be able to tell him about weakness. There will be an influence failure and you
will break him to you, giving him +2 Strength and -2 Intelligence, and giving you a DSP and
1,000 experience points. You may repeat this as often as desired, as long as your influence
is low enough that there is not success after the fourth step. The stat changes will continue,
but instead of Hanharr's Intelligence falling below 0, it will bounce up to over 250. As a
result, Hanharr will have super strength and super intelligence.
Heal and Attack at the same time:
Not really a cheat but a glitch I discovered on Malacor V. While in combat choose "Master
Heal". When your player casts the heal click on an attack (i.e. Flurry). On your next turn
your player will cast heal and your opponent will take damage as if you had attacked him.
You can keep this up indefinitely. This worked with "Stasis" as well. Timing is important,
you must wait until your player casts heal, but not too long.
An easy way to defeat Kreia on Malachor V, in th Trayus Core, is to keep running and pausing
the game and then attacking when she is behind you with a force power. I killed her with the
advanced lightsaber throw and force choke. After, you deplete all of her life, she will send
out 3 floating lightsabers to attack you. Just do the exact same thing.
The following is an easy way to defeat the final Boss. It also works with any other tough
battles. Beforehand (for the last boss, on the Harbinger and on Malachor V) get enough
experience to level up, but do not do so. Continue to the Boss. During the battle, wait as
long as possible, until your health gets extremely low. Then, level up. All of your health
will be restored. Doing this several times during the Boss battle will almost guarantee a
victory. Note: Leveling up does not restore Force points, so use them wisely.
Also, switch to a form that restores Force points faster.
Swoop racing in Iziz:
If you plan on completing the swoop races on Iziz, be sure you complete them before you free
the "doctor." Once you get into a fight in the Cantina, you'll no longer be allowed to race.
Jedi and Dantooine:
Dantooine is the best place to get anything for Jedi. One of the merchants there has a
selection of Jedi robes and a large selection of lightsaber upgrades. There are also the
crystal mines as seen in the previous game. Just be sure you have a lot of money if you're
planning on buying anything as most the upgrades cost over 1000 each. If you go to Dantooine
last, you probably have enough to buy everything that's available, but if you go there earlier,
you'll have to choose what to buy.
Using the "Handmaiden Robe" trick, breakdown the robes on the workbench to get 20 components.
These can go a long way, for melee shields, energy shields, etc. Repeat this as often as
desired. It is better to breakdown her robes than valuable merchandise. Note: If you sell it,
you can get about 2,600 credits depending on your status with the vendor. By doing this, you
can sell them and buy cheap items to break down instead of breaking down the robes.
Easy win in the battle circle:
In the Mandalorian battle circle on Dxun, talk to the seargent to set up the fight. Right
after the fight loads but just before your opponent rushes at you (before combat mode is
engaged) pause and go into your inventory. Do anything that breaks the rules. Use an item,
equip a weaopon, etc. The seargent will declare that you have broken the rules, but then
your opponent will attack. You can now fight him normally with any items and weapons, and
your allies will join in. When you win, the seargent will declare you "the clear and